With this idea in mind and a well-made prototype in hand, Hitbox Team entered indiePub’s third Annual Independent Game Developer Competition and went on to win the $100,000 that helped to make Dustforce a reality. The original concept behind Dustforce was to create a 2D platforming game that challenged the player to master their character and the game mechanics. This is the first game from Hitbox Team, and it has had quite an interesting genesis. Dustforce, however, has tested my patience like no other but it has kept me coming back for more. Let me preface this: I have put countless hours into Demon’s Souls, Dark Souls, Ikaruga, Super Meat Boy, and a few titles in the Contra series, so I have a fair bit of practice with challenging games in a variety of genres. Now it seems that the most challenging platformers have found a new home, on computers with games such as N and I Wanna Be the Guy. During the NES generation, titles like Ghosts’N Goblins or Castlevania demanded that you use all of your skills in order to succeed. But there have always been those certain platformers that test your reflexes and timing more than your standard Mario or Sonic fare. In recent years, the platform game has been coming back into style with releases such as Rayman Origins and Donkey Kong Country Returns catching the attention of gamers across the globe.
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